Resolved an issue that would display friendlies as enemies on round switch in Custom Games.Īdded an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives. Spawn adjustments made to how the spawn system evaluates enemies on Gridlock. Spawn adjustments made to how the spawn system evaluates enemies on Seaside. This should help reduce times when teams spawn on the same side as the active Hardpoint. Spawn adjustments made for Arsenal, Summit, and Payload.Īdjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. Hardcore Search & Destroy added to Featured Category. Kill Confirmed with 120 score limit, 15 minute time limit.Īdditionally, Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed). Hardpoint with 500 score limit, 10 minute time limit. TDM with 150 score limit, 15 minute time limit.ĭomination with 200 score round limit, 400 score match limit. Teams can now only have one Strike Team active at a time.Įndurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). This will give players more time to get to cover or to fight back against enemy AI.ĭead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming ( affects MP and Blackout). In addition, we increased the delay period before enemy AI will target players during a period of maintained line of sight. Increased resistance to explosive damage. Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire. Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving. The Purifier will now properly damage the Strike Team. Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
Tempest charges attached to players will no longer be destroyed by explosives. Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.Īdded a third-person sound effect for charges 2 and 3 of the 9-Bang.
Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.Ījax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped. Reduced 9-Bang’s flash effect duration by 25%.ĩ-Bang is now countered more effectively by Tactical Mask. Reduced range at which Strobe Light affects aim-assist by 50%. Reduced visual effect of Strobe Light Operator Mod. Recoil now centers more reliably after the first shot. Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only). Updated ADS rechamber animation to make it easier to stay on target. Stock: Slightly reduced movement benefits when equipped (MP only). Slightly increased hip-fire spread (MP only).
Penta Burst Operator Mod: Now implements standard burst delay. Increased 4-hit kill range by 3m (MP only). Slightly reduced recoil of 1st and 3rd shots. Slightly increased 4-hit kill range by 1.5m (MP only). Slightly increased recoil of 1st and 2nd shots.Įcho Fire Operator Mod: Removed recoil penalty when equipped. Increased 6-hit kill range by 3m (MP only). Find and wield this classic weapon for 1-hit melee kills!įurthermore, to celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.īlack Ops 4 Update: Gameplay Balance (Multiple Modes)Īdjusted 5-hit kill range up to 6m (MP only).Īdjusted 5-hit kill range up to 3m (MP only).